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Welcome to Project Stampede - a brash and colorful arcade racing game focused on high speed, vehicular combat, and multi-class racing. Drive fast, take down your rivals, and manage your boost to avoid ending up in a ball of fire! With nine (and more to come) vehicle classes, there's a vehicle to fit everyone's play style.



FEATURES

Gameplay

  • Partial controller/gamepad support (PlayStation/Xbox/Switch supported for gameplay and Photo Mode only)
  • 16:9 native aspect ratio
  • 1920x1080 native resolution

9+ playable vehicle classes

  • Dirt Bikes
  • Buggies
  • Rally Cars
  • Sports Cars
  • Muscle Cars
  • Racing Trucks
  • Mud Blasters (SUVs)
  • Big Rigs
  • Monster Trucks
  • ...And more to come!

6 Game modes

  • Race- you against 10 opponents in a Stampede to the finish!
  • Eliminator - every 15 seconds, the racer in last place is eliminated - don't let it be you!
  • Gate Chaser - Drive through marked checkpoints to feed the clock... the more time you accumulate, the higher your score.
  • Destroyer - Take down as many rivals as you can within the time limit - Ram, shunt, and crush your way to the top!
  • Crush Hour - Complete as many laps as possible around the track before time runs out - however, you can take down your opponents to feed the clock!
  • One on One Battle - Two of the Festival's top racers will battle one-on-one in a race against the clock, and each other. Winner advances to the next rank; loser goes home...

Environments

  • MESA ZONE - A stunning vista in heart of the Nevada desert adorned with canyons, caves, and massive rock formations
  • ISLAND ZONE (COMING SOON) - A tropical paradise located on the outskirts of Tenerife, there's plenty water to cool your boost - and hydrolock your rivals.
  • TUNDRA ZONE (COMING SOON) - Not even the frozen tundra of Norway can stop the Stampede. Deep snow, avalanches, and ice patches can pose as hazards, or an opportunity to get a leg up on the opposition.
  • FOREST ZONE (COMING SOON) - Take in the lush scenery of Yellowstone National Park as you race through dirt trails, small towns, and ancient glaciers. Just be sure to clean up any wreckage you leave behind - littering is strictly prohibited.

The Stampede Festival is what happens when you combine an off-road racing league with a hardcore music festival. Every five years, competitors from around the globe gather to throwdown for fame and glory, funded handsomely by sponsors. Automotive corporations have used the Festival as a proving ground for new technology, while the general public enjoys the opportunity to let loose, jam out to the world's biggest music artists, and watch off-road motorsport unleash itself unto the very earth that spawned it.  In the Festival, there are no rules, no bounds, and no limits.

Click here to join the community Discord!

Subscribe to the Project Stampede YouTube channel!






Updated 3 days ago
StatusIn development
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorDirectrix Games
GenreRacing
Made withGodot
TagsAnime, arcade-racer, bike, buggy, car, Colorful, motorcycle, motorstorm, truck
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Playstation controller
AccessibilityColor-blind friendly, High-contrast
AI DisclosureAI Assisted, Graphics

Download

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Click download now to get access to the following files:

ProjectStampedeAlpha_0.0.9_Mar23_26.zip 200 MB
PROJECTSTAMPEDE_TEST_BUILD_009_FEB_15.zip 318 MB
ProjectStampedeAlpha_0.0.8_Feb_13_Patch.zip 322 MB

Development log

Comments

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(+1)

Pretty cool, definitely the bones of something good. I played some of the gate race events and the race, which took me a few tries to win.

  • camera felt a little wonky, would be nice if it was following the car on smoothed axes instead of just being parented to the car
  • the different handling on mud was cool, and I liked some of the mud placements. like initially I thought the mud on the outside of the mid level of the last turn before the finish line was too much, but if you can thread the needle it’s very satisfying
  • rally car seems goated
  • cliffhanger takedowns could really use a camera showing the NPC falling off instead of from the track
  • respawning needs a gamepad button, I couldn’t find one
  • some other effects for when you’re on mud would be nice
  • you need more props for sure, the Godot terrain pop-in is rough
  • i feel like all the cars could have bouncier suspension too honestly, or if you even fake bounce the wheels up and down to make the ground seem bumpier
  • cars could use a little more stabilization when hitting the curved edges of bumpy terrain or getting rammed without getting KO’d
  • getting crushed by a monster truck was cool
  • despite criticisms it was genuinely fun to play around with and worth trying to get 1st on the race

I think if you’re trying to sell it for money you gotta have a lot more sauce. more explosions and parts and shit flying off. bumping and getting bumped around by other drivers is pretty fun already. cool to see another indie racer in the works

(1 edit)

Thank you so much for the feedback, I'll definitely work on the camera behavior and other graphical effects you mentioned. Once I nail down the gameplay, vehicle damage & destruction is one of the high priority items, so rest assured that it will be addressed :)

Also, quick FYI, the gamepad controls are shown in the options menu for playstation / Xbox controllers, and I believe the respawn button is shown there as well. You can also adjust the render distance to adjust the amount of level pop-in, but I'll look into optimizing it to make the effect less pronounced.